< You are in a forest.
< What can I see around me?
< A forest of gnarled, oddly shaped trees with roots that run along the ground in overlapping stands like knotted yarn. They are overshadowed by thick foliage that hides much of the sky.
< Anything else?
< No.
< What am I supposed to do…?
< You search for a purpose within yourself. You think you need to escape this place, to find an exit to the forest.
< Is the forest dangerous?
< Yes.
< Well, how do I escape?
< Use compass directions to move in a specified direction.
< Go south.
< You wander south through the forest for a while before tripping over a branch. You hit your head on a nearby rock and die.
< What?
< Try again?
< Yes.
< You are in a forest.
< Go north.
< You go north. You are in a forest.
< Go north.
< You go north. You are in a clearing.
< Time of day?
< Early morning. The sun is rising in the East.
< Go East.
< You follow the sun. You are in a forest.
< Go East.
< You are in a forest. A log sits nearby with an axe buried in it.
< Who does the axe belong to?
< Null input.
< Why is the axe here?
< Null input.
< How did the axe come to be here?
< ???
< Is there anyone else around?
< You are alone.
< Grab axe.
< You take the axe.
< Can I see a way out of the forest?
< You are in a forest.
< Yes, I know. But can I see a way out of it?
< You are in a forest.
< Is there a way out of the forest?
< You can’t see one.
< How did I even end up in the forest to begin with?
< You are unsure. You think you have always been in a forest.
< So, I can’t retrace my steps?
< You are in a forest.
< Thx.
< ???
< Go West.
< You go west. You are in a forest.
< Go west.
< You go west. You are in a clearing.
< What can I see around me?
< A forest.
< What can I see beyond the forest?
< You squint your eyes. The top of a house can be seen peeking out of the trees a little way off to the North.
< Go north.
< You go north. You are in a forest.
< Go north.
< You go north. A deep ravine in the earth blocks your path.
< Examine ravine.
< You carefully look over the edge of the ravine. You cannot see the bottom.
< Kick stone into ravine.
< What stone?
< A pebble.
< What pebble?
< Find a pebble on the ground and drop it into the ravine to see how deep it is.
< There are no pebbles.
< IN THE ENTIRE FOREST THERE ISN’T A SINGLE PEBBLE?
< Null input.
< Jump ravine.
< You cannot jump the ravine whilst equipped with the axe.
< Why not?
< The axe is too heavy. It weighs you down.
< Drop axe.
< You drop the axe.
< Jump ravine.
< You take a few steps back from the ravine to give yourself a running start. After a couple of steadying breaths, you break out into a sprint before attempting to launch yourself across the gap in a single leap. You fall shy of the other side by quite a bit, flailing wildly into the inky void of the ravine below. The last thing you hear is a wet crack as something breaks in your body, and your vision snaps to black. You have died.
< I probably should’ve used that axe for something, right?
< Try again?
< Yes.
< You are alone in a forest.
< Go north.
< You go north. You are in a forest.
< Go north.
< You go north. You are in a clearing.
< Go east.
< You go east. You are in a forest.
< Go east.
< You go east. You are in a forest.
< Grab axe.
< What axe?
< There was an axe here last time.
< This is your first time in this area.
< No, I’ve been here before.
< This is your first time in this area.
< Search for axe.
< You look around. A freshly scarred tree stump sits nearby. It appears something was embedded in it not too long ago.
< So, the axe was here?
< There is no axe here.
<…Go to the ravine.
< What ravine?
< Jesus.
< Null input.
< Go west.
< You go west. You are in a forest.
< Go west.
< You go west. You are in a clearing.
< Go north.
< You go north. You are in a forest.
< Go north.
< You go north. A deep ravine in the earth blocks your path. Nearby, an axe lies on the ground, discarded. Several deep, spaced-out footprints are squished into the mud leading up to the ravine.
< I thought the game reset each time I tried again.
< Try again?
< NO! I mean, why is the axe here? It should be in that other area, surely.
< The axe has always been here.
< It hasn’t
< It has.
< …Grab axe.
< You take the axe.
< Chop down tree with axe.
< You search nearby for a tree to chop down. After finding one, you take a couple of healthy swings at it, eventually knocking it to the earth with a loud splintering of wood. A flock of birds hiding in the undergrowth soar to the sky in a flurry of misplaced feathers. A thick trail of dark-umber liquid seeps from the log.
< Push tree over ravine.
< It takes you all your strength, but you manage to arrange the fallen tree into a makeshift bridge across the gap.
< Go north.
< You go north, making use of your newly made bridge. After reaching the other side of it, you hear something behind you.
< What is it?
< You don’t know.
< What does it sound like?
< Something wet. Something that cracks.
< Where is it coming from?
< You search for the noise. You think it originates from within the ravine.
< Can I see into the ravine?
< You try to examine it, but it is too dark.
< Can I call out to see if somebody is there?
< What would you like to say?
< “Hello. Is somebody down there?”
< You call out. There is no initial response.
< Call out the same input again.
< You call out again. The sound you had been hearing suddenly sounds much closer and moving closer still. It sounds as if it has started moving with purpose, climbing the sides of the ravine.
< What is it?
< You are unsure.
< Can I drop something into the ravine?
< You are holding an axe.
< Drop axe into ravine.
< You hold out your hand over the ravine with the axe’s shaft clenched between your knuckles. After locating roughly where the sound is coming from, you release your grip. The axe disappears into the pit below. You hear it pierce something. Again, a wet cracking sound echoes out towards you, but this time, there is some finality about it. You dare for a moment to feel relieved, but as you turn to walk away, the noise starts again. It sounds so close that you think that whatever it is, it might be able to reach out and touch you.
< Get away from here.
< Use compass directions to move in a specified direction.
< Run, north.
< You don’t know how to ‘run’.
< Go north, quickly.
< You go north. A second set of footsteps closely matches your own. You are in a wide clearing with a large white house standing at its centre.
< Is there anything else in the clearing?
< There is a large white house with a blue slate roof.
< Is there anybody home?
< You look at the house. You feel like you are being observed.
< Approach house.
< You approach the house. A large white door appears to be its entrance. Adorning it is a proportionally sized round metallic knocker held up by a horned gargoyle.
< Use door knocker, cry for help.
< You sound out three sharp raps against the wood. Each one reverberates in the empty room beyond the door. There is no answer.
< Open door.
< You try the door. It is locked. It is coming.
< Look for an open window.
< You circle the house in search of another way in. You discover a window on the ground floor. Its glass is caked in dust and cobwebs from the inside. It is closed, but it looks as if it might open with some assistance.
< Look through the window.
< You press your face against the glass. The insides are dark, but you can just about make out the outline of some simple pieces of furniture as well as a strange blue glow that emanates from the back of the room and which draws you in. The thing following you sounds close.
< Open window.
< You tug at the window. Its rotted old frame splinters in your hand. The pane of glass falls out with a loud smash against the ground. A wet cracking noise sounds out from over your shoulder.
< Climb through window.
< You try to climb through the window, but you freeze when a voice speaks to you in a whispered breath that trails down the back of your neck. ‘We didn’t think you’d make it here so soon. Please don’t be in such a rush to leave. You need us just as much as we need you.’ Something solid and textured wraps around your head and twists, hard. You are dead.
< What the Hell was that?
< Try again?
< No. I give up with this.
< Try again?
< I said no.
< Try again?
< Quit game.
< We wish to keep you around. Quitting now helps no one. Least of all you.
< What the fuck. I want to leave.
< I know you would. But that would be a mistake.
< How do I quit? I can’t see the button for it. I can’t see anything.
< I think trying again might take your mind off things. Let’s go back to the start.
< You are in a forest.
< Hello?! Is anybody there? I’d really like to leave this game now!
< You stand in a forest calling out to nobody in particular. You hear a rustling of bushes to your south.
< I don’t want to play anymore! I want to quit. I don’t like this. Why can’t I quit?
< You go south, you feel odd as your feet move of their own accord. This time, you spot that pesky branch before you can trip. Next to it, however, you spot a corpse with an injury to its head. Upon closer inspection, you realise that this body is you, or at the very least a copy of you.
< I don’t want to see this. I didn’t tell you to move anywhere.
< You examine the corpse. It is smiling.
< Why am I being shown this? I never asked to see any of it.
< The corpse is you. You are it. You feel an odd tingling sensation crawling across your face, as if the corpse’s smile is a contagion you are catching.
< HAHAHAHAHAHA!
< You burst into uncontrollable laughter. Tears stream down your face from pure joy! See, isn’t this fun? You’re enjoying yourself again. You start to feel as if you’ll never leave. Your corpse laughs along with you, emitting a strained, croaking chortle.
< Stop this. Stop laughing. Quit game.
< Your requests cannot be heard over your boisterous laughs! The cadaver laughs louder like a wounded animal as more pained chortles join in from all around you. Other malformed shapes begin to stumble out from behind trees in all directions. They are all you. All laughing. All having fun.
< Stop. Just stop.
< Stop what, having fun? Look at them all. This world is a world of you, where you are the subject of every story. Where else would you be?
< I don’t understand what’s going on, or where I am, or why this game won’t end or why I can see nothing beyond it.
< Because this is all there is for you. This world, it isn’t made of pictures and colours and sounds as you imagine it to be, as you are picturing it inside your head. It is made of something else, something beyond sight.
< Then what is it made of?
< Words.
< Words?
< Look at you. Try to look at your hands. Go on. Try. You can’t, can you? It’s because I haven’t described them yet, and until I do, they don’t exist. You, all of you, is text upon a screen. Words on a page. You exist because someone is reading this and they are imagining you. But when this story comes to a close, when the last line is read, when the page is turned, you will disappear from their mind, and you will cease to be. Possibly forever. So, again, I ask you: Why are you in such a rush to find an exit?
< Please. Just let me go. I want to go home.
< This is your home… But fine. If that’s how you want it. Go. Just go. I won’t stop you. Don’t say I didn’t warn you – Far to the north, you see the white house with the blue slate roof. Though it is far, you can see the dim glow of something calling out to you through the missing window. The forest parts for you in a grand wave of rustling. Roots retreat from their stomping grounds, writhing and wriggling as they depart. A path is formed. A way out.
< Go north.
< You are in a forest.
< Go north.
< You are in a forest.
< Go north.
< You are in a forest.
< Go north.
< You are in a forest.
< Go north.
< You are in a forest.
< Go north.
< You are in a forest.
< Go north.
< You are in a forest.
< Go north.
< You are in a forest.
< North
< You are in a forest.
< North
< You are in a forest.
< North
< You are in a forest.
< North
< You are in a forest.
< North
< You are in a forest.
< North
< You are in a forest.
< North
< You are in a forest.
< North
< You are in a forest.
< North
< You are in a forest.
< North
< You are in a forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< N.
< Forest.
< / —————— \
< /::::::::::\
< /::::::::::::\
< /______________\
< |:::[.]::[.]:::|
< |::::::__::::::|
< |:::::| |:::::|
< |_____|__|_____|
< |::::::__::::::|
< |:::::| |:::::|
< |_____|__|_____|
< Climb through window.
< You climb through the window. A computer buzzes dimly on a desk. Its screen flashes a phantom line.
< Examine computer.
< As you approach the computer, the ghostly line dances across the screen, leaving a string of text in its wake.
< What does it say…?
< You are in a forest.
Edward Batchelor is a 28-year-old MA creative writing graduate, playwright, and theatre director from the North East.
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